The base networking protocol (DEVp2p) used by Ethereum currently does not employ any form of compression. This results in a massive amount of bandwidth wasted in the entire network, making both initial sync as well as normal operation slower and laggier.
This EIP proposes a tiny extension to the DEVp2p protocol to enable Snappy compression on all message payloads after the initial handshake. After extensive benchmarks, results show that data traffic is decreased by 60-80% for initial sync. You can find exact numbers below.
Motivation
Synchronizing the Ethereum main network (block 4,248,000) in Geth using fast sync currently consumes 1.01GB upload and 33.59GB download bandwidth. On the Rinkeby test network (block 852,000) it’s 55.89MB upload and 2.51GB download.
However, most of this data (blocks, transactions) are heavily compressible. By enabling compression at the message payload level, we can reduce the previous numbers to 1.01GB upload / 13.46GB download on the main network, and 46.21MB upload / 463.65MB download on the test network.
The motivation behind doing this at the DEVp2p level (opposed to eth for example) is that it would enable compression for all sub-protocols (eth, les, bzz) seamlessly, reducing any complexity those protocols might incur in trying to individually optimize for data traffic.
Specification
Bump the advertised DEVp2p version number from 4 to 5. If during handshake, the remote side advertises support only for version 4, run the exact same protocol as until now.
If the remote side advertises a DEVp2p version >= 5, inject a Snappy compression step right before encrypting the DEVp2p message during sending:
A message consists of {Code, Size, Payload}
Compress the original payload with Snappy and store it in the same field.
Update the message size to the length of the compressed payload.
Encrypt and send the message as before, oblivious to compression.
Similarly to message sending, when receiving a DEVp2p v5 message from a remote node, insert a Snappy decompression step right after the decrypting the DEVp2p message:
A message consists of {Code, Size, Payload}
Decrypt the message payload as before, oblivious to compression.
Decompress the payload with Snappy and store it in the same field.
Update the message size to the length of the decompressed payload.
Important caveats:
The handshake message is never compressed, since it is needed to negotiate the common version.
Snappy framing is not used, since the DEVp2p protocol already message oriented.
Note: Snappy supports uncompressed binary literals (up to 4GB) too, leaving room for fine-tuned future optimisations for already compressed or encrypted data that would have no gain of compression (Snappy usually detects this case automatically).
Avoiding DOS attacks
Currently a DEVp2p message length is limited to 24 bits, amounting to a maximum size of 16MB. With the introduction of Snappy compression, care must be taken not to blindly decompress messages, since they may get significantly larger than 16MB.
However, Snappy is capable of calculating the decompressed size of an input message without inflating it in memory (the stream starts with the uncompressed length up to a maximum of 2^32 - 1 stored as a little-endian varint). This can be used to discard any messages which decompress above some threshold. The proposal is to use the same limit (16MB) as the threshold for decompressed messages. This retains the same guarantees that the current DEVp2p protocol does, so there won’t be surprises in application level protocols.
Alternatives (discarded)
Alternative solutions to data compression that have been brought up and discarded are:
Extend protocol xyz to support compressed messages versus doing it at DEVp2p level:
Pro: Can be better optimized when to compress and when not to.
Con: Mixes in transport layer encoding into application layer logic.
Con: Makes the individual message specs more convoluted with compression details.
Con: Requires cross client coordination on every single protocol, making the effor much harder and repeated (eth, les, shh, bzz).
Introduce seamless variations of protocol such as xyz expanded with xyz-compressed:
Pro: Can be done (hacked in) without cross client coordination.
Con: Litters the network with client specific protocol announces.
Con: Needs to be specced in an EIP for cross interoperability anyway.
Other ideas that have been discussed and discarded:
Don’t explicitly limit the decompressed message size, only the compressed one:
Pro: Allows larger messages to traverse through DEVp2p.
Con: Upper layer protocols need to check and discard large messages.
Con: Needs lazy decompression to allow size limitations without DOS.
Backwards Compatibility
This proposal is fully backward compatible. Clients upgrading to the proposed DEVp2p protocol version 5 should still support skipping the compression step for connections that only advertise version 4 of the DEVp2p protocol.
Implementation
You can find a reference implementation of this EIP in https://github.com/ethereum/go-ethereum/pull/15106.
Test vectors
There is more than one valid encoding of any given input, and there is more than one good internal compression algorithm within Snappy when trading off throughput for output size. As such, different implementations might produce slight variations in the compressed form, but all should be cross compatible between each other.
As an example, take hex encoded RLP of block #272621 from the Rinkeby test network: block.rlp (~3MB).
You can verify that an encoded binary can be decoded into the proper plaintext using the following snippets:
Go
$ go get https://github.com/golang/snappy
packagemainimport("bytes""encoding/hex""fmt""io/ioutil""log""os""github.com/golang/snappy")funcmain(){// Read and decode the decompressed fileplainhex,err:=ioutil.ReadFile(os.Args[1])iferr!=nil{log.Fatalf("Failed to read decompressed file %s: %v",os.Args[1],err)}plain,err:=hex.DecodeString(string(plainhex))iferr!=nil{log.Fatalf("Failed to decode decompressed file: %v",err)}// Read and decode the compressed filecomphex,err:=ioutil.ReadFile(os.Args[2])iferr!=nil{log.Fatalf("Failed to read compressed file %s: %v",os.Args[2],err)}comp,err:=hex.DecodeString(string(comphex))iferr!=nil{log.Fatalf("Failed to decode compressed file: %v",err)}// Make sure they matchdecomp,err:=snappy.Decode(nil,comp)iferr!=nil{log.Fatalf("Failed to decompress compressed file: %v",err)}if!bytes.Equal(plain,decomp){fmt.Println("Booo, decompressed file does not match provided plain text!")return}fmt.Println("Yay, decompressed data matched provided plain text!")}
$ go run main.go block.rlp block.go.snappy
Yay, decompressed data matched provided plain text!
$ go run main.go block.rlp block.py.snappy
Yay, decompressed data matched provided plain text!
Python
$ pip install python-snappy
importsnappyimportsys# Read and decode the decompressed file
withopen(sys.argv[1],'rb')asfile:plainhex=file.read()plain=plainhex.decode("hex")# Read and decode the compressed file
withopen(sys.argv[2],'rb')asfile:comphex=file.read()comp=comphex.decode("hex")# Make sure they match
decomp=snappy.uncompress(comp)ifplain!=decomp:print"Booo, decompressed file does not match provided plain text!"else:print"Yay, decompressed data matched provided plain text!"