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⚠️ Draft Standards Track: Core

EIP-8337: Validated EVM Code

Code prefixed with MAGIC bytes is proven at CREATE time to have fully static control flow and to never underflow stack.

Authors Greg Colvin (@gcolvin) <greg@colvin.org>, Martin Holst Swende (@holiman), Brooklyn Zelenka (@expede), John Max Skaller
Created 2026-07-09
Discussion Link https://ethereum-magicians.org/t/eip-8337-validated-evm-code/29013
Requires EIP-3541, EIP-7979

Abstract

Code can be prefixed with MAGIC bytes. MAGIC code is validated at CREATE time to ensure that it cannot execute invalid instructions, jump to invalid locations, or underflow stack, that every return has a call to return from, and that within each subroutine the depth of the data stack at every instruction is the same on every execution. Stack overflow remains checked at run time, as for all code today.

The complete control flow of MAGIC code can be traversed in time and space linear in the size of the code, enabling tools for validation, automated proofs of correctness, and ahead-of-time and just-in-time compilers.

Validation is optional: the instructions of EIP-7979 behave identically in validated and ordinary code.

Note: Significant assistance from AI is acknowledged, primarily for the reference implementation and its tests.

Motivation

Dynamic jumps obscure the flow of control. A destination is a runtime value, so analysis must assume that any jump can reach any JUMPDEST. The possible control transfers therefore grow as jumps times destinations: quadratic in the size of the code. For tools that run as code deploys or executes — validators, compilers to machine code — that is a denial-of-service vulnerability. For tools that explore paths, such as formal analysis, the state space grows exponentially.

Validation ends this: code that forgoes dynamic control flow is proven safe once, at CREATE time, and every downstream tool can rely on the proof.

Specification

The key words MUST and MUST NOT in this Specification are to be interpreted as described in RFC 2119 and RFC 8174.

MAGIC (0xEF....)

After this EIP has been activated, code beginning with the MAGIC bytes MUST be a valid program. Execution begins immediately after the MAGIC bytes. The MAGIC bytes are …

Validation

Valid code has fully static control flow: every transfer of control lands where the code says it does. Validation does at CREATE time what JUMPDEST analysis does at run time, and proves more: the destination of every jump and call, that every return has a call to return from, that within each subroutine the depth of the data stack at every instruction is the same on every execution, and that no instruction can find fewer items than it removes.

Execution is defined in the Yellow Paper as a sequence of changes to the EVM state. Exceptional halting conditions are properties of the machine state, checked before each instruction executes: if executing would violate one, execution halts instead — as the Yellow Paper puts it (§9.4.2), “no instruction can, through its execution, cause an exceptional halt.” Proving that no reachable state violates a condition therefore proves that no execution can reach an exceptional halting state. That is what validation does — once, at CREATE time. The Yellow Paper defines six conditions:

  • State modification during a static call
  • Insufficient gas
  • More than 1024 stack items
  • Insufficient stack items
  • Invalid jump destination
  • Invalid instruction

Validation proves the last three before the code ever runs: invalid instructions by Constraint 1, invalid jump destinations by Constraints 2 and 3, and insufficient stack items by Constraint 4. The first three remain runtime matters: whether the call is static is not knowable from the code, neither is the gas, and with recursion the depth of the stacks depends on data — see “Why not prove overflow?” in the Rationale.

Validation considers only the code’s control flow and stack offsets, never its data and computations. It follows both arms of every JUMPI, so it may traverse paths that data values would never let execute, and it rejects code with invalid paths even if they could never be taken.

Definitions

The constraints below are stated in terms of the following definitions. The first three are the machine state of EIP-7979.

  • data stack: the EVM’s stack of 256-bit words, at most 1024 deep.

  • return stack: the stack of return addresses, pushed only by CALLSUB, popped only by RETURNSUB, and not otherwise accessible to EVM code.

  • PC: the program counter — the position in the code, the index of the next byte to execute.

  • instruction: a byte of code that is not PUSH immediate data.

  • path: a possible sequence of executed instructions, starting at PC 0; validation follows both arms of every JUMPI, without regard to data values.

  • reachable: on some path. Bytes on no path are data, and are ignored.

  • frame: the span of a path from a CALLSUB to the RETURNSUB that pops the return address it pushed. Frames nest; execution begins in an implicit outermost frame. A frame is one execution of a call, not the code it runs: a subroutine called twice gives two frames, and, since a jump to a CALLDEST pushes no return address, one frame may pass through several subroutines.

  • entry: a CALLDEST. Every frame begun by a CALLSUB starts at an entry; an entry may also be entered without a call — by falling through, or by jump — so subroutines may have multiple entry points.

  • stack offset: the depth of the data stack, minus its depth at the most recent CALLDEST in the current frame — or at the start of execution, if there is none.

  • net stack effect: of an entry, the stack offset at the RETURNSUB that closes a frame begun at that entry. Items pushed minus items popped: positive, negative, or zero.

Constraints on valid code

Code beginning with MAGIC MUST be valid. Constraint 1 requires every instruction to be defined. Constraints 2 and 3 prove the destinations of jumps and calls. Constraint 4 keeps both stacks safe from underflow. Constraint 5 gives every instruction one stack offset, and makes a single linear traversal sufficient.

  1. Every reachable instruction MUST be a valid opcode:

    • it MUST have been defined in the Yellow Paper or a deployed EIP,
    • it MUST NOT have been deprecated by a subsequent deployed EIP, and
    • the INVALID opcode is valid.
  2. Every reachable JUMP and JUMPI MUST be immediately preceded by a PUSH, whose immediate value is the destination. The destination MUST be a JUMPDEST or a CALLDEST instruction — immediate data is not an instruction. A jump to a CALLDEST enters the subroutine.

  3. Every reachable CALLSUB MUST be immediately preceded by a PUSH, whose immediate value is the destination. The destination MUST be a CALLDEST instruction.

  4. On every path: each instruction MUST find at least as many items on the data stack as it removes, and each RETURNSUB MUST find a return address on the return stack.

  5. Stack offsets MUST be path-independent:

    • every path reaching an instruction MUST arrive with the same stack offset, and
    • every frame begun at a given entry MUST close with the same net stack effect.

A subroutine is validated once, in terms of stack offsets, no matter how many call sites invoke it at different absolute depths. Each entry’s net stack effect is a constant, so the stack offset at every return point is static. Loops must be stack-neutral per iteration — a backward branch arrives at the stack offset it left — so each instruction need be visited only once.

Validation

Constraints on MAGIC code MUST be validated at CREATE time, in time and space linear in the size of the code. Validation MUST be run on the output of the initialization code before it is executed by the interpreter, and failure of validation is an exceptional halting state.

Validity is defined against an instruction set, and instruction sets change. Each fork that changes the instructions available MUST define validation over the full instruction set of that fork. At CREATE, code beginning with MAGIC MUST have a header that identifies the validation rules in force, and MUST pass them; either failure is a validation failure. Contracts created under earlier forks remain deployed, their headers naming the rules that admitted them; reaching an opcode deprecated by a later fork is an exceptional halting state.

Validation is priced like the JUMPDEST analysis it extends. CREATE MUST charge the creator VALIDATION_BYTE_COST gas for each byte of code. VALIDATION_BYTE_COST is provisionally 64, sized to the measured worst case of native validation; the final value is deferred to the gas schedule of the adopting fork. The basis is under “What does validation cost?” in the Rationale.

The layout of the MAGIC header is explicitly deferred to a follow-on specification: other EIPs also need to carry information in the header, and the layouts will need to be reconciled. Only the encoding is deferred: what the header identifies — the validation rules that admitted the code — is fixed above.

Clients MUST implement validation, natively or by any equivalent means. The requirement is modest — under 150 lines against the executable reference below, with shared test vectors.

Note: The JVM, Wasm, and .NET VMs enforce similar constraints for similar reasons.

Semantics versus Syntax

The above is a purely semantic specification, placing no constraints on the syntax of bytecode beyond being an array of opcodes and immediate data. Subroutines here are not contiguous sequences of bytecode: they are subgraphs of the bytecode’s full control-flow graph. The EVM is a simple state machine, and the control-flow graph for a program represents every possible change of state. Each instruction simply advances the machine one state, and the instructions and state have minimal syntactic structure. We only promise that valid code will not, as it were, jam up the gears of the machine.

Rather than enforce semantic constraints via syntax — as is done by higher-level languages — this proposal enforces them via validation: MAGIC code is proven valid at CREATE time.

With no syntactic constraints and minimal semantic constraints, we maximize opportunities for optimizations, including call elimination, mutual recursion, state machines, multiple entry, shared epilogues, and other interprocedural optimizations. Since we want to support online compilation of EVM code to native code, it is crucial that the EVM code be as well optimized as possible by high-level-language compilers — upfront and offline.

Rationale

Why validation?

By marking MAGIC contracts as valid we are promising that their control flow is static, and the many tools that traverse the control flow can know this without inspecting the code for themselves. The intention is to end a vicious cycle: tools work around the EVM’s dynamic control flow to recover subroutines, compilers work around it to implement them, and neither group is much aware of the other’s needs — needless complexity and technical debt all around. With this proposal it will at least and at last become possible to write static EVM code, and break the cycle.

Validation also retires runtime work: for valid code, JUMPDEST analysis, the per-jump destination check, and the per-instruction underflow check are all unnecessary — each was proven at CREATE time.

More important, validation makes translation legal: with every destination proven and every stack slot at one static offset, valid code can be translated — once, at deploy, in linear time — to forms a client executes far more cheaply. Measured with the demonstration compiler and translators among the assets of EIP-7979, on kernels bracketing arithmetic-heavy and call-heavy code: a register intermediate code, interpreted, runs in 1.5x to 3.3x fewer machine instructions than interpreted bytecode; RISC-V machine code runs in 4.7x to 7x fewer, and 19x to 51x composed with 64-bit arithmetic instructions. The same binaries executed in a 64-bit RISC-V zkVM reproduce these ratios exactly in prover steps. Gas metering and the runtime checks this proposal cannot retire — stack overflow, return depth — are included in every measurement.

Why is validation optional?

Backwards compatibility. We obviously cannot require existing code to become valid, and in a large, open ecosystem we cannot force an adoption schedule.

What does validation cost?

Little. Measured natively (cbench/), ordinary code validates at 8–11 nanoseconds per byte. The worst case is code built to pump demands around a recursive cycle — invalid code, paying to be refused — at a measured 541 nanoseconds per byte, bounded as “Why it is linear” argues. VALIDATION_BYTE_COST at its provisional 64 covers the worst case with margin: about thirty percent on top of today’s roughly 216 gas per byte of deployment, charged by CREATE and paid by the creator. There is nothing for an attacker to buy — the worst case is the priced case. A contract that fails validation consumes its gas, as reverting initialization code does.

Why not prove overflow?

Because it cannot be done. With recursion, the depth of the stacks depends on data, so no static proof exists. Without recursion overflow can be proven — the accompanying magic_validator.py proves it — but then every safety claim carries the qualifier “in the absence of recursion”, and this proposal prefers unqualified claims. So overflow keeps the runtime check all code has today: a bounds comparison per push, in our estimate a small percent of an interpreter’s time. And nothing is lost to tools: with control flow static, anyone can compute a contract’s stack growth offline, in linear time, and a client that wants to hoist even the overflow checks can do so per code hash, as JUMPDEST analysis is cached today, with no consensus needed.

Why are the arguments to JUMP and JUMPI restricted in MAGIC code?

Constraint 2 requires that JUMP and JUMPI in MAGIC code be immediately preceded by a PUSH instruction, making their destinations compile-time constants.

The destination may be a JUMPDEST or a CALLDEST. A jump to a CALLDEST enters the subroutine without a call — call elimination, discussed in EIP-7979’s Rationale. Within a subroutine, jumps go to JUMPDESTs; between subroutines, control enters at an entry, by call or by jump. Computed dispatch stays out: destinations remain compile-time constants, so the path explosions described below cannot occur. Jumping into the middle of another subroutine remains invalid. Making a point enterable costs one CALLDEST byte, and keeps every cross-subroutine transfer visible to one-pass analysis.

How can dynamic jumps explode control flow analysis?

Recovering a program’s control flow is a fundamental first step for many analyses. When all jumps are static, the number of analysis steps is linear in the number of instructions: each jump has a fixed set of successors. With dynamic jumps, every possible destination must be considered at every jump. At worst, the number of possible control transfers — every jump to every JUMPDEST — grows as the square of the number of instructions, and symbolic execution of the paths through them grows exponentially.

This behavior is not merely a theoretical concern. For Ethereum, it represents a denial-of-service vulnerability for many tools — including bytecode validation and AOT or JIT compilation at runtime. And even offline it renders many analyses impractical, intractable, or impossible.

Backwards Compatibility

Validation is opt-in and changes no semantics. Opcode behavior is not affected by whether the contract is MAGIC, so valid code executes identically in any contract. Validation of MAGIC code is done before the interpreter runs, such that the interpreter never sees MAGIC code that is not valid. Clients need not maintain two interpreters.

Test Cases

Note: the bytecode strings in these tests use placeholder opcode values 0xB0=CALLSUB, 0xB1=CALLDEST, 0xB2=RETURNSUB, which are to be confirmed when final opcode assignments are made.

Validation

The following bytecodes exercise the validator itself: the last column is the expected result of validate(). They are run by test_minimal.py, which accompanies the reference implementation, with STACK_LIMIT reduced to 16 so that the overflow examples stay small; the algorithm is independent of the limit.

The runtime test cases of EIP-7979

Test Bytecode Valid
simple routine 0x6004B000B1B2 yes
two levels of subroutines 0x6004B000B16009B0B2B1B2 yes
destination outside code 0x60FFB000B1B2 no
bare RETURNSUB 0xB2 no
subroutine at end of code 0x600556B1B25B6003B0 yes

Constraint 1: opcodes

Test Bytecode Valid
lone STOP 0x00 yes
undefined opcode 0x21 no
INVALID is valid 0xFE yes
undefined opcode at return point 0x6004B021B1B2 no

Constraints 2 and 3: destinations

Test Bytecode Valid
JUMP into PUSH immediate 0x600156 no
JUMP to visited non-JUMPDEST 0x5F5F01600256 no
JUMP not preceded by PUSH 0x365B56 no
PUSH0-preceded JUMP 0x5B5F56 yes
CALLSUB to JUMPDEST 0x6004B0005B no

Constraint 4: underflow and the return stack

Test Bytecode Valid
ADD on empty stack 0x01 no
POP on empty stack 0x50 no
subroutine consumes caller argument 0x6002600BB06003600BB000B18002B2 yes
subroutine underflows caller 0x6004B000B15050B2 no
fall into subroutine, then RETURNSUB 0xB1B2 no

Constraint 5: offsets and net effects

Test Bytecode Valid
JUMPI arms disagree at join 0x366005575F5B00 no
JUMPI diamond, consistent 0x366006575F005B5F00 yes
two RETURNSUBs disagree 0x6004B000B136600A57B25B5FB2 no
two RETURNSUBs agree 0x6004B000B136600A57B25B5F50B2 yes
stack-neutral loop 0x5B600056 yes

Reuse and multiple entry points

Test Bytecode Valid
called at two depths 0x6002600BB06003600BB000B18002B2 yes
fall-through second entry 0x6008B05F600AB000B15FB150B2 yes

Recursion

Test Bytecode Valid
recursion, no base case 0x6004B000B16004B0B2 yes
recursion eats caller stack 0x6004B000B1506004B0 no

Jumps to a CALLDEST (call elimination)

Test Bytecode Valid
jump to a CALLDEST 0x6004B000B15F600956B150B2 yes
conditional jump to a CALLDEST 0x6004B000B136600A57B2B1B2 yes
jump to a CALLDEST, net effects disagree 0x6004B000B15F36600B57B2B150B2 no
unframed jump to a called subroutine 0x6006B0600656B1B2 no

Overflow is not validated

Test Bytecode Valid
17 pushes 17 × PUSH0, STOP yes
stack growth amplified by two calls 0x6007B06007B000B15F5F5F5F5F5F5F5F5FB2 yes
call chain, depth 17 call_chain(17) in the test file yes
growing recursion 0x6004B000B15F6004B0 yes

Reference Implementation

The reference implementation below is Python: executable and tested. It validates EVM bytecode against the five constraints defined above, in time and space linear in the size of the code, in circa 175 lines — the validate() function itself is circa 135.

It is embedded here so that this EIP reads as a single document, and provided as a separate file, minimal_validator.py, together with the test suite test_minimal.py, which runs all of the validation test cases above, the one-pass control-flow-graph extractor extract_cfg.py, and the C port that measures validation’s native cost, in cbench/. The opcode table it imports, and the validator that additionally proves overflow for non-recursive code, are in magic_validator.py — kept for comparison; see “Why not prove overflow?”.

Algorithm

The idea

Every client already scans deployed code, before executing it, to tell instructions from PUSH immediate data: JUMPDEST analysis. Validation extends that scan. Instead of reading bytes in order, it traverses the code the way execution would: starting at PC 0, following every jump and call, except that where execution takes one arm of a JUMPI, the traversal takes both. Bytes the traversal never reaches are data, just as unreachable bytes are today.

The traversal visits every reachable instruction exactly once. What makes once enough is measuring the data stack relative to the subroutine being traversed: at a CALLDEST the depth count resets to zero, and every check inside is phrased as an offset from that start. A subroutine therefore looks the same from every one of its call sites, however deep their stacks, and checking it once covers them all. Constraint 5 is what makes one visit enough: every path to an instruction must arrive at the same offset, so a second arrival adds nothing new. For the same reason a loop is traversed once, since its backward branch must arrive at the offset it left.

The instruction after a CALLSUB is reached when the frame begun at the callee returns, at a depth that depends on what the callee did: the call-site offset plus the callee’s net stack effect. So a return point cannot be visited until its callee’s net is known. Return points wait on a pending list until that net is first fixed — by a RETURNSUB reached from the callee’s entry, in whatever subroutine it lies. If a callee never returns, its return points are never visited. That is correct: they are unreachable.

The details

Each step of the traversal visits one instruction, knowing five things: its position; the stack offset on arrival; which subroutine it is in — that is, which CALLDEST it was reached from, or top-level code; a framed flag, saying whether an unreturned CALLSUB is on the path; and the value of the immediately preceding PUSH, if any, since that is where JUMP, JUMPI, and CALLSUB destinations come from.

The first visit to an instruction records the offset, the subroutine, and the framed flag; every later arrival must match all three, or the code is invalid. Offsets must match by Constraint 5. Subroutines must match because the net stack effects are kept per subroutine: if paths from two different CALLDESTs could rejoin, there would be no one subroutine to charge the instructions to. And the framed flags must match because a RETURNSUB reached without a CALLSUB on the path would underflow the return stack — which is also why RETURNSUB requires the flag to be set at all.

Destinations are checked in whichever order the traversal reaches them. If the destination is already visited, its opcode is checked on the spot: a JUMPDEST or CALLDEST for jumps, a CALLDEST for calls. If it is not yet visited, the requirement is recorded and checked when the traversal first arrives there. A destination inside PUSH data can never satisfy either check, since the traversal never treats such bytes as instructions.

A CALLDEST is always visited as the start of its own subroutine, at offset zero. Reaching one some other way — by falling through, or by a jump — links the two subroutines: whatever the entered subroutine’s net stack effect turns out to be, the enterer’s is the offset at the entrance plus that, since from there on their fates are the same.

The reference implementation below follows this section, and each check in it is annotated with the constraint it enforces.

Python

"""Reference validator for EIP-7979 MAGIC code.

Abridged: the complete file, minimal_validator.py, accompanies this
EIP; it imports its opcode table from magic_validator.py.
"""
from collections import defaultdict, deque

from magic_validator import opcode_info, push_value

JUMP, JUMPI, JUMPDEST = 0x56, 0x57, 0x5B
CALLSUB, CALLDEST, RETURNSUB = 0xB0, 0xB1, 0xB2
PUSH0, PUSH32 = 0x5F, 0x7F

STACK_LIMIT = 1024
OUTER = None          # stands for the entry of top-level code
LABEL = "label"       # destination must be a JUMPDEST or a CALLDEST
ENTRY = "calldest"    # destination must be a CALLDEST


def validate(code, stack_limit=STACK_LIMIT):
    """True iff the code satisfies the five constraints of EIP-7979
    validation: valid opcodes, proven destinations, framed returns,
    no underflow, and one static stack offset per instruction."""
    if len(code) == 0:
        return False

    visited = {}                  # pc -> (offset, entry, framed) at first visit
    required = {}                 # pc -> LABEL or ENTRY, set by jumps and calls
    net_effect = {}               # entry -> its *net stack effect*, once known
    inputs = defaultdict(int)     # entry -> items it needs from its caller
    # Two parent lists with different lifetimes.  parents is permanent
    # and complete — every call and enter — for propagating demands in
    # the combining.  enter_parents holds only arrivals whose entry's
    # net is still unknown; each record is consumed exactly once, when
    # that net is first set.
    parents = defaultdict(list)   # child -> [(parent, offset)]
    enter_parents = defaultdict(list)  # entry -> [(parent, offset)]
    pending = defaultdict(list)   # entry -> return points waiting on its net
    work_items = [(0, 0, OUTER, False, None)]

    def resolve(entry, value):
        """Record an entry's net: release the return points waiting on
        it, and settle the entries that jump or fall into it, whose
        nets follow from this one.  False on a conflict."""
        settle = [(entry, value)]
        while settle:
            e, v = settle.pop()
            if e in net_effect:
                if net_effect[e] != v:
                    return False  # Constraint 5: one net per entry
                continue
            net_effect[e] = v
            for ret_pc, offset, caller, framed in pending.pop(e, ()):
                work_items.append((ret_pc, offset + v, caller, framed, None))
            for parent, d in enter_parents[e]:
                settle.append((parent, d + v))
        return True

    while work_items:
        pc, offset, entry, framed, push = work_items.pop()
        if pc >= len(code):
            continue                     # implicit STOP: a valid end
        op = code[pc]
        size, pops, pushes, term = opcode_info(op)
        if size == 0:
            return False                 # Constraint 1: not a valid opcode

        # A CALLDEST is visited at offset 0, as its own entry; arriving
        # any other way first records the link between the subroutines.
        if op == CALLDEST and (entry != pc or offset != 0):
            parents[pc].append((entry, offset))
            if pc in net_effect:      # settled: the arriving net follows
                if not resolve(entry, offset + net_effect[pc]):
                    return False
            else:                     # each record is walked exactly once
                enter_parents[pc].append((entry, offset))
            offset, entry = 0, pc

        if pc in visited:
            # Constraint 5: paths must agree.
            if visited[pc] != (offset, entry, framed):
                return False
            continue
        visited[pc] = (offset, entry, framed)

        # Constraints 2 and 3: a required destination type, if any.
        if required.get(pc) == LABEL and op not in (JUMPDEST, CALLDEST):
            return False
        if required.get(pc) == ENTRY and op != CALLDEST:
            return False

        # Constraint 4: items used from below the subroutine's start.
        need = pops - offset
        if need > inputs[entry]:
            if need > stack_limit:
                return False
            inputs[entry] = need
        offset += pushes - pops
        nxt = pc + size

        if op == CALLSUB:
            if push is None:
                return False             # Constraint 3: PUSH before CALLSUB
            dest = push
            if dest >= len(code):
                return False
            if dest in visited and code[dest] != CALLDEST:
                return False
            required[dest] = ENTRY       # a jump's LABEL upgrades to ENTRY
            parents[dest].append((entry, offset))
            work_items.append((dest, 0, dest, True, None))
            if dest in net_effect:
                # Return point: call-site offset plus the callee's net.
                work_items.append((nxt, offset + net_effect[dest], entry, framed, None))
            else:
                pending[dest].append((nxt, offset, entry, framed))
        elif op == RETURNSUB:
            if not framed:
                return False             # no CALLSUB to return from
            if not resolve(entry, offset):
                return False
        elif op in (JUMP, JUMPI):
            if push is None:
                return False             # Constraint 2: PUSH before JUMP/JUMPI
            dest = push
            if dest >= len(code):
                return False
            if dest in visited and code[dest] not in (JUMPDEST, CALLDEST):
                return False
            required.setdefault(dest, LABEL)
            work_items.append((dest, offset, entry, framed, None))
            if op == JUMPI:              # and the fall-through arm
                work_items.append((nxt, offset, entry, framed, None))
        elif not term:                   # everything else falls through
            value = push_value(code, pc) if PUSH0 <= op <= PUSH32 else None
            work_items.append((nxt, offset, entry, framed, value))

    # The combining: a subroutine's demand for caller items, less the
    # depth already on the stack at the entrance, becomes its parent's
    # demand.  Demands only rise and the limit caps them, so this ends.
    queue = deque(e for e in inputs if inputs[e])
    queued = set(queue)
    while queue:
        e = queue.popleft()
        queued.discard(e)
        for parent, d in parents[e]:
            need = inputs[e] - d
            if need > inputs[parent]:
                if need > stack_limit:
                    return False
                inputs[parent] = need
                if parent not in queued:
                    queue.append(parent)
                    queued.add(parent)

    # Top-level code has no caller to take items from.
    return inputs[OUTER] == 0

Why it is linear

Space first: every table is indexed by an instruction’s position or by an entry, so space is O(n) for code of n bytes.

The traversal does a constant amount of work per instruction. Each first visit creates at most two further work items (JUMPI’s two arms, or CALLSUB’s callee and return point); an arrival at an already-visited instruction costs one comparison. The deferred work is resolved exactly once: each pending return point is released at most once, by its callee’s first RETURNSUB, and each entry’s net stack effect is set once, later settlements being single comparisons. The traversal is therefore O(n).

The combining repeats. A demand pushed to a parent may raise the parent’s demand and be pushed again; but demands are whole numbers, they only rise, and the stack limit caps them, so each link is used at most about 1024 times, and time is O(1024 * n) — still linear in the size of the code, because 1024 is the protocol’s constant, not the adversary’s choice. Only code built to pump demands around a recursive cycle — invalid code, paying to be refused — approaches that bound; ordinary code settles in a round or two.

Measured on a C port of the validator (cbench/), ordinary shapes — straight-line code, branch-dense code, subroutines, deep call chains — cost 8–11 nanoseconds per byte, and the demand pump 541. The Python reference runs at 2–3 microseconds per byte on the same ordinary shapes. “What does validation cost?” in the Rationale prices these numbers.

Security Considerations

Validated contracts cannot execute invalid instructions, jump to invalid locations, or underflow stack, and their return addresses are isolated from the data stack, so code cannot corrupt its own control flow. Stack overflow is checked at run time, as for all code today.

Validation is consensus-critical, and this proposal asks every client to implement it. The defenses are an executable specification, shared test vectors, and differential testing; the risks that remain are a divergence between implementations, and a fault in the specification itself admitting code that a later fork must deal with. A remediation mechanism for the latter is deferred, like the header layout. (Fork-driven changes to validity — see Validation — need no such mechanism: contracts validated under earlier forks simply remain deployed.)

Validation is linear in the size of the code, its worst case measured and priced — see “What does validation cost?”. An attacker cannot impose more validation work on the network than they pay for.

Copyright and related rights waived via CC0.

Citation

Please cite this document as:

Greg Colvin (@gcolvin) <greg@colvin.org>, Martin Holst Swende (@holiman), Brooklyn Zelenka (@expede), John Max Skaller, "EIP-8337: Validated EVM Code [DRAFT]," Ethereum Improvement Proposals, no. 8337, July 2026. Available: https://eips.ethereum.org/EIPS/eip-8337.